About
Ben Wilson is a material and technical artist based in Stockholm, Sweden, working at the intersection of game environments, procedural surfaces and production tools. His portfolio documents materials and generators built with Substance Designer, alongside technical breakdowns and personal environment studies. Projects include foliage, moss, stone and ground surfaces for Avatar: Frontiers of Pandora, as well as environment work for Doom Eternal and Wolfenstein II. His experience spans games production at studios including Ubisoft, MachineGames, Epic Games and Nvidia. Alongside finished artwork, he develops utilities for tasks such as height-scale calculation, flood-fill processing and colour variation. The site makes the construction of materials and the tools behind them a central part of the work.