About
Yenz Minnaert is a game designer, developer and 3D artist based in Brussels, Belgium. His portfolio brings together gameplay prototypes, level design, environments and individual game-art studies developed alongside Independent Game Production studies at Howest Digital Arts and Entertainment. He works with Unity, Unreal Engine, Maya, Blender and Substance Painter, combining visual production with C# programming and rapid prototyping. Alongside collaborative game projects, he creates and manages Sapixcraft, a texture modification project for Minecraft. His freelance experience also includes a graphical overhaul for FRVR Worlds, connecting his art skills with the needs of an existing playable product.