About
15+ years in VFX, working across film, games, and commercials with studios around the globe. I love doing Houdini-based simulations, R&D and FX Look Development. I care about craft and about making things that feel exceptional on the screen.
I've contributed to major productions including Ant-Man and the Wasp: Quantumania, Doctor Strange in the Multiverse of Madness, The Little Mermaid, The Fall Guy, Stranger Things, Destiny 2, and many more. Whether working as a Senior or Lead FX TD, I focus on combining strong artistic judgment with technical problem-solving to create efficient, reliable setups that scale across teams and shot counts.
My background ranges from big studio pipelines to fast-moving commercial environments for brands like Apple, Ferrari, Nike, Pepsi, and Lego. I enjoy optimising workflows, collaborating across departments, and simply getting things done.
Always open to remote opportunities on feature, episodic, and game cinematic projects.
Software:
Houdini, Nuke, Katana, Fusion, 3ds Max, Maya, Adobe Suite.